The Research Centre for Transformational Games brings together the multi-disciplinary expertise across the university needed to design, develop and study computer and video games as tools for changing the way a person thinks, feels, or acts. Transformational games are highly engaging and participatory experiences, which can achieve educational, economic and social change outcomes.
Virtual learning experiences remain a powerful tool for real life problem solving and decision-making when individuals engage with new concepts and skills situated in a meaningful context or application domain. The centre’s most recent research focus has co-opted the affordances of computer games to facilitate the transformation of the player to promote learning outcomes tied to the school curriculum.
Research in this theme is framed by socio cultural theory and situated learning. Models of engagement are used, which consider a variety of player learning styles, rates and motivation. The integration of learning outcomes into a digital multimodal game provides both a compelling and educational experience for the player. NanoCity and Abydos are examples of our work in this area.